JOSELAS DESERT MOD!!!!! YEEEHAAAAAWWWWWWW!!!!!!

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Postby RAMBO » 25.03.2008, 16:45

oh oaky... In "Desert Elevated" is still free room.. what about a bridge crossing?

Edit: what we really need are Highway Curves...
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Postby HazewinDog » 25.03.2008, 17:15

Devil-Driver wrote:oh oaky... In "Desert Elevated" is still free room.. what about a bridge crossing?

Edit: what we really need are Highway Curves...
ya, highway curves would be GR8! :P
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Postby Ben 1701 E » 25.03.2008, 20:52

MICHAEL wrote:
Devil-Driver wrote:oh oaky... In "Desert Elevated" is still free room.. what about a bridge crossing?

Edit: what we really need are Highway Curves...
ya, highway curves would be GR8! :P


all these things are so DIFFICULT, a bridge crossing i tried and it worked, but the hwcurve, i guess u can forget about that...
may i find a way to do it ain a bit time, but now... it would be impossible for me
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Postby Jo$elas » 25.03.2008, 21:59

About the elevated crossing... okay if ben does it, i have created many tiles which i need to fix, ben said its hard to fix that but i will try (when my software works ';..;' i tryed to reinstall but still doesnt work, i hate these strange bugs) those files are:

-elevated tunnel

-elevated tunnel curve

-elevated without barriers and bigger (you can create plataforms with this tile)

-elevated with barrier in one side (for plataforms side limit)

-elevated with barrier in a corner, 90 degrees angle (for the plataform corner limit)


When i fix these tiles (if i get it) i will include them in an addon.

Regards.
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Postby RAMBO » 26.03.2008, 00:57

New (Crazy) idea: What about tunnel pipes, which starts above the ground an goes then under the ground... ;-)
Edit: This idea is probably based on José's Tunnels...

Edit2: Good news, SpewBoy said, we can use any tiles of his desert mod, when credit goes to him, so Here It Is

Here is what he Wrote:
SpewBoy wrote:They can include any part of it that they like, as long as I am given credit for them.

SpewBoy

I packed the mod into a .rar because it was .7z before...
Oh, and there are some good Dynamic's, but some .p3d's are missing, maybe you can make them new.
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Postby Jo$elas » 26.03.2008, 14:04

Im downloading this right now, lets see what did our friend spew create :D
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Postby RAMBO » 26.03.2008, 14:16

its nice stuff, but "tweed.p3d" is missing, the tumbleweed is a dynamic object ;-)
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Postby Corrado » 27.03.2008, 16:52

Yeah, now its work very good :pokal1:
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Postby RAMBO » 28.03.2008, 16:29

Have you satrted on 1.1 :?:
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Postby Jo$elas » 15.07.2008, 13:34

no, as long as i dont play crashday i wont work on crashday mods, sorry if you were waiting long for 1.1
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Postby RAMBO » 26.09.2008, 17:06

yeah, i am waiting^^
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