Ben's work.[WiP]Parking Lot Tileset

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Ben's work.[WiP]Parking Lot Tileset

Postby Ben 1701 E » 02.11.2007, 20:27

from up now,all tiles and the latest maps by me can be found here. my dual_bridges are ready for you to Download see in the table of downloads below.


Here you can find the lastest downloads:
Glasstiles
Wrecked HUD Mod
Ghost Incubator
Labylrinthtiles v2.0
Airport Tileset
under construction Tile
Dual_Bridges
Barn V3
Facked Floor
Labylrithtiles V2 Addon
Drivehouse NEW!!!
Evelated Crossing NEW!!!
Ramp NEW!!!
Skydrive Titleset NEW!!!
Labyadon Patch 2.1 NEW!!!
Ford Mustang GT 2005 NEW!!!
Vinylpossiblity
Menumod v0.12

Here you can find the latest pics:

Glastiles:

cp :Image
2x2:Image
1x1:Image

Wrecked HUD Mod:

Image

Ghost Incubator

Image
***UPDATE*** Download refreshed, there was a bug that caused the game to crash while loading, u had to reset PC.
Fixed download is now availible

Under Construction Tile:

Image

Airport Tileset:

Image
Image
Image
Image

Dual_Bridges:
Image
Image
Image

Barn V3.0

Image
Image

Facked Floor
Image
Image
Image
Image

Drivehouse
Image

Evelated Crossing
Image

Ramp
Image

Skydrive Titleset
Image
Image
Image
Image
Image

Ford Mustang GT 2005
Image
Image
Image
Image
Image

your {GZ}Ben™
Last edited by Ben 1701 E on 19.07.2013, 16:55, edited 29 times in total.
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Postby Ben 1701 E » 09.11.2007, 17:52

i canceled work on the dual_bridges, because they had many many problems...
maybe some1 wants to continue them? i will upload the files i made, i just want to be mentioned in the readme ;-)
but i will make glasbridges! funny isn´t it? i will bring all original bridges to glass! i will also make a brackable bridge and another on with the glassblock as floor^^
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Postby The Very End » 09.11.2007, 19:45

Glass bridge FTW!! :D
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Postby Ben 1701 E » 09.11.2007, 20:37

ah i guess ur destruction derby^^ :welcometogamerzone:!
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Postby The Very End » 09.11.2007, 22:58

I am. So if you need a beta tester, or if you want me to test your stuff before release, just ask, I`ll help you the best I can :)
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Postby Francodi » 10.11.2007, 14:20

I postet idea already in german, but i post it here too^^

1. TJ want to finish the dual_bridges

2. What about an glassbridge which can breake and one which can not break?

You can make a map with two sites, and 9 bridges. You need 4 versions of the map. At each map is one bridge breakable and the others not. So you don't really now every time which bridge is breackable and which one not, because you play everytime a other version xD
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Postby Ben 1701 E » 10.11.2007, 15:24

the brakeable bridge is finished now, 2 continueing once also, this won´t take much time...
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Postby Ben 1701 E » 20.01.2008, 18:50

here i ve done a HUD mod, how to isntall is @ the download describetion, hope u all like it^^
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Postby Demon » 21.01.2008, 13:01

great idea^^, but it doesn´t look good...

i don´t know if its the laptop screen, or my eyes, but the shots are only some gray dots... it looks like done with "paint"


but the idea is rly good
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Postby HazewinDog » 22.01.2008, 16:25

I actually think the same about it, great idea though it doesn't look nice enough for me to download it.
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Postby Kraftschallblette » 24.01.2008, 13:54

well, actully its transparent, so if u drive on that concretfloor, the points are grey and in the sky they are blue
u all are thinking wrong lol
Crashday!!!!!!!!!!!!

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Postby SpewBoy » 25.01.2008, 12:47

Hey Ben, what program are you using? I would suggest PhotoShop so you can use some of the brushes it has. They are far nice than just dots. To me, it needs more variety in the way it is 'wrecked' like slashes and rips, instead of just holes. Love the idea,

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Postby Ben 1701 E » 30.01.2008, 14:11

thx, i used Paint.NET
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Postby Ben 1701 E » 09.02.2008, 19:27

[srry double post]

i ve finished the ghost incubator i hope you will like it
download and pic is in the first post
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Postby Ben 1701 E » 07.03.2008, 17:17

what do you think wehn u see this?
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Last edited by Ben 1701 E on 30.08.2008, 18:15, edited 1 time in total.
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Postby Ben 1701 E » 28.08.2008, 17:31

well, no comments?
anyway, my dual_bridges are finished and rdy for download, see first Post.
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Postby KamiKaze » 31.08.2008, 10:30

Ben 1701 E wrote:well, no comments?
anyway, my dual_bridges are finished and rdy for download, see first Post.


:o
nice job man :mrgreen:
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Postby Ben 1701 E » 06.09.2008, 17:24

hehe u saw the Title of this thread and asked urself: WTF is a drivehouse? u ll see!
(later)
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Postby Ben 1701 E » 19.09.2008, 18:21

and here ya all go: the drivehouse is out!
download and pic in first post.
i am waitin 4 comments guys!
(this is my last release as 15 years old guy XDD)
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Re: Ben's work.[REL]Menumod

Postby Macer » 21.07.2010, 14:46

What should we write in trkdata\editor\fields.cat to put these tiles in one or two categories? What do the numbers (1 2 3 or what) between the piece's name and its location mean?
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Re: Ben's work.[REL]Menumod

Postby HazewinDog » 21.07.2010, 18:37

its the location of the tile in the tile-list ingame ;)
for example "2 2 0" means second from the left and second from above. the 0 means nothing, its the same for all tiles.
im not sure if the first 2 is from the left, or the second one, but thats easy to find out, by just trying.

Anyway, you dont have to do this: its easier to set "Autolist in track editor" on (1) in the .cfl ;)
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Re: Ben's work.[WiP] Tubetileset

Postby Ben 1701 E » 10.01.2011, 22:02

15 years old guy... bak golden times... not i am 18. have a car and NO i am not playing crashday with it :D
anyway, after som time i have started to make tiles again here som progress, i am expecting a bigger tileset and due to lack of time it will take som tim, michaels idea ;)
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Re: Ben's work.[WiP] Tubetileset

Postby DromEd » 11.01.2011, 00:16

You should use UWV mappping (gizmo) and unwrap UVW for fit the texture manually, as beest at it can look...
ANNIHILATOR RuleZ !!!
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Re: Ben's work.[WiP] Tubetileset

Postby HazewinDog » 11.01.2011, 14:01

^Im sure a new texture will be applied?
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Re: Ben's work.[WiP] Tubetileset

Postby Ben 1701 E » 11.01.2011, 16:43

sure its early progress it will take time...
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Re: Ben's work.[WiP] Tubetileset

Postby Ben 1701 E » 16.01.2011, 12:22

here i have some more progress for you hope ya like ;)
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UPDATE: a few more infos about the tileset: It will contain 18 Tiles and will go over 3 Levels of Height. I am also thinking about tiles, that are going over multiple levels such as 3 piepes over eachother one is then going left one right one is continueing straight and such. the 18 Tile Models are already completed and needs to be textured and exported and of course converted to p3d for the game. i will begin that part later this day. Updates to follow....
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Re: Ben's work.[WiP] Tubetileset

Postby HazewinDog » 16.01.2011, 18:19

:D:D Can you give me info about all the different pieces for the middle level? :)
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Re: Ben's work.[WiP] Tubetileset

Postby Ben 1701 E » 16.01.2011, 19:53

sure so let me see i have a straight, one curve, one t-crossing, 3 times going up to next level in 3 different forms (pictures will follow later) and those are for each level matched.
UPDATE: Some more progress to watch here, a very few bugs you can see there, but i am working on them ;) enjoy, comment and stay tuned for more updates ;)
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Last edited by Ben 1701 E on 16.01.2011, 23:17, edited 1 time in total.
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Re: Ben's work.[WiP] Tubetileset

Postby HazewinDog » 16.01.2011, 23:11

Ok, sounds good :) Only other thing i can think of right now is a barrier in the tunnel on the bottom half of the tunnel and the left (and cuz of Crashday's mirror its also right) half of the tunnel :)
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Re: Ben's work.[WiP] Tubetileset

Postby Ben 1701 E » 22.01.2011, 13:52

and again i have a progressupdate for you. look on your own:
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